SOMATRY

Coldmere County archive / city / Original fiction

Vigil Bay

Vigil Bay is a fictional city beside Vigil Fjord on the northwestern edge of Coldmere County. The world map places a lighthouse above its waterfront and Briarwood Forest inland. It is one of six additional cities announced for Somatry: Coldmere Stories.

Published by Viral App Labs LLCWorld fiction · No case solutions

A town measured by visibility

The water reaches deep between the slopes at Vigil Bay. From the harbor, the lighthouse is a practical landmark; from farther inland, it is sometimes the last feature to disappear into cloud. In this original county fiction, local directions refer to what can be seen from a window as often as to a street name. Bad weather does not erase the town. It gives each part a smaller horizon.

Four ways to face the fjord

Lantern Head holds the lighthouse approaches and service buildings. Netmakers' Steps runs through the working waterfront, while Sounding Quay is concerned with departures, cargo and small offices above the tide. Briarward turns toward the forest instead. Its quieter lanes connect the bay to inland paths, wood stores and a reading room where maps are kept flat beneath a sheet of glass.

What a lightkeeper writes down

A lamp can be visible to everyone while its maintenance remains almost private. A replacement pane, a delivery of fuel and a warning about the steps each enter a different record. The fiction in this archive follows such ordinary traces. An unanswered note can carry an atmosphere without being a clue to a murder. The districts and landmarks here are setting stories for readers, not a published list of DLC missions or playable locations.

Vigil Bay in the wider Coldmere County setting / County map

Stories from Vigil Bay

Letters that arrive late, objects with a second history, and the people who read what remains. Explore fourteen original short mysteries set in this city.

Read the Vigil Bay story collection ↗

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Districts of Vigil Bay

Original world fiction published by Somatry. These location stories expand the setting for readers; they are not case evidence, walkthroughs or a list of confirmed playable DLC missions.