SOMATRY

Coldmere County archive / district / Original fiction

The Saltyard

The Saltyard is Coldmere's district of docks, warehouses, storage units and cargo yards. In the county stories, its boundaries are marked less by streets than by changes in the weight of the doors.

Published by Viral App Labs LLCWorld fiction · No case solutions

Doors built for things

The broad warehouse entrances face the water. Smaller doors face the lanes, with a bell, a chipped number and somewhere to shelter a delivery note from rain. The district has two scales of movement: crates travel in straight lines through wide openings, while people turn sideways around parked carts and stacks of empty pallets.

The change of shift

At closing, the waterfront does not fall silent at once. One shed is still unloading while another has chained its gate. A light in a high office can belong to a cleaner rather than a clerk. The Saltyard's routines overlap, leaving short intervals when everyone assumes that someone else is still responsible for a key.

Paper that travels badly

Receipts cross the district folded into pockets. Damp softens their edges and turns a carbon copy into a pale suggestion of its original. A careful warehouse worker writes the destination twice, once on the form and once on the outside of the envelope. The second address is often the one that survives.

From the fictional county archive

Leave wet receipts on the rack. Do not put them beneath the radiator. The ink moves before the paper dries.
Fictional warehouse notice · Written for this location story, not an in-game clue.

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Places in The Saltyard

Original world fiction published by Somatry. These location stories expand the setting for readers; they are not case evidence, walkthroughs or a list of confirmed playable DLC missions.